X-Git-Url: https://git.r.bdr.sh/rbdr/super-polarity/blobdiff_plain/74c155708d85abfc2cf227c08de4f27003015b3f..097781e6ad3f7bb1c13c16ff7b6bb7219764fb29:/Super%20Polarity/Actors/Actor.cs diff --git a/Super Polarity/Actors/Actor.cs b/Super Polarity/Actors/Actor.cs index 8c71af0..c317796 100644 --- a/Super Polarity/Actors/Actor.cs +++ b/Super Polarity/Actors/Actor.cs @@ -19,7 +19,7 @@ namespace SuperPolarity protected Vector2 Origin; public bool Active; public Rectangle Box; - protected Vector4 BoxDimensions; + public Vector4 BoxDimensions; protected Texture2D BoxTexture; // Physical Properties @@ -29,9 +29,9 @@ namespace SuperPolarity public float Angle; // Constraints / Behavior - protected float MaxVelocity; + public float MaxVelocity; protected float AccelerationRate; - protected int HP; + public int HP; protected bool Immortal; public bool Dying; public int Value; @@ -52,6 +52,10 @@ namespace SuperPolarity public Actor(SuperPolarity newGame) { game = newGame; + BoxDimensions.X = 20; + BoxDimensions.Y = 20; + BoxDimensions.W = 15; + BoxDimensions.Z = 15; } public virtual void Initialize(Texture2D texture, Vector2 position) @@ -71,10 +75,6 @@ namespace SuperPolarity HP = 1; Immortal = false; - BoxDimensions.X = 20; - BoxDimensions.Y = 20; - BoxDimensions.W = 20; - BoxDimensions.Z = 20; Dying = false; Value = 1; @@ -88,7 +88,7 @@ namespace SuperPolarity protected void InitBox() { - Box = new Rectangle((int)(Position.X - BoxDimensions.X), (int)(Position.Y - BoxDimensions.X), (int)(BoxDimensions.X + BoxDimensions.W), (int)(BoxDimensions.Y + BoxDimensions.Z)); + Box = new Rectangle((int)(Position.X - BoxDimensions.X), (int)(Position.Y - BoxDimensions.X), (int)(BoxDimensions.X + BoxDimensions.X + BoxDimensions.W), (int)(BoxDimensions.Y + BoxDimensions.Y + BoxDimensions.Z)); } public void AutoDeccelerate(GameTime gameTime) @@ -195,6 +195,10 @@ namespace SuperPolarity public void ChangeAngle() { + if (Math.Abs(Velocity.Y) <= 0.1 && Math.Abs(Velocity.X) <= 0.1) + { + return; + } Angle = (float)Math.Atan2(Velocity.Y, Velocity.X); }